Posted December 10, 2012 | 10:14 pm, by nadine
So, seeing as I am on client work hiatus for a while, I decided to start getting back into making peripherals and poking around with games.
I ended up making a game about squids, mainly about pooping squids. Yes, I made a game with a poop mechanic. Basically, you’re a squid, and to stay alive you need to eat. But the more you eat, the more waste you leave behind, the sicker your eco-system becomes. So you have to balance eating and cleaning up after yourself. You also need to deal with some invasive squid species who just mess everything up.
I also decided to make a custom controller for this. Since the movement mechanic is a mimic of Asteroids, I figured a tilt / squeeze controller would be pretty fun.
I chose a MakeyMakey for my interface board. I have an arduino, but in this case, I didn’t really need a lot of sensitivity in the controls, and the MakeyMakey is a good item for get up n’go prototyping. This is how it came out:
1. Two tilt sensors and one force pad (the blue foam ball was the first iteration).
2. Connectors wired out the bottom of a foam baseball, with some ghetto tin foil for the aligator clips.
3. Completed with a sock puppet squid cover to hide the wires, then wired into a makeymakey.
Result: Pretty fun.
Note: If this video is being weird, just hit reload.
It was a good experiment. I have some other ideas for peripherals floating around, so we’ll see what winter brings.