Posted January 23, 2014 | 2:55 pm, by nadine
A ways back, I helped put together a workshop for people to play with Makey Makeys. For those you who are curious, a Makey Makey is a type of Arduino board (based on the Leonardo) geared towards gaming and making peripherals. It runs on the idea of turning pretty much anything that can conduct electricity into a touch pad, and works straight out of the box.
Plus when you get tired of using it as a Makey Makey, you can flip it over and reprogram it to do whatever you want like a normal arduino. Spiffy.
I really enjoyed watching what people come up with when given the opportunity to think about interfaces as not just a keyboard or a mouse, or a gamepad. Games have a long history of fun or strange interfaces, and getting a chance to make your own is a nice call back to arcades and toys.
It also gets you into the mind set of quick prototyping. One issue with interface technology is that we only see the end result of many iterations of an idea. Using basic tools like carboard, or tin foil, or even playdough, makes interaction more approachable.
Here’s what some people came up with:
Squishy Balls as directional controllers
Jump Control Foot Pedal
Play Dough Buttons