Posted August 28, 2015 | 1:10 pm, by nadine
I haven’t updated this process blog in a long while because I’m trying to figure out what I’m doing. In the mean time, I’m likely going to be updating my Medium much more this year, and my github, if you’re interested in code things I’ve been working with.
Posted November 26, 2014 | 3:31 pm, by nadine
So as part of a thing called Codevember I learned Unity for a 3DJam. In all honesty we never made it to the Oculus part, but hey, I can rig up a 3D prototype and do things in C# now, and there were a lot bees.
Also this picture now exists. In all its glory. Which hilarious moments like this is the reason I do things.
Posted November 26, 2014 | 1:06 pm, by nadine
Every year for Halloween I pick a specific costuming thing I’d like to focus on. This year it was head pieces, and I decided to make my own Faun / Maynard horns. They’re made out of a core of tin foil and then covered w/ layers of tissue and toilet paper for texture. The base is a wide fabric head band, and the adornments are made of fake leaves, berries, and ribbon. The squid head piece was done for my friend Alex, who requested something tentacle-y. Both came out really well, and I’d like to make more items like this in the future.