Posted November 26, 2014 | 3:31 pm, by nadine
So as part of a thing called Codevember I learned Unity for a 3DJam. In all honesty we never made it to the Oculus part, but hey, I can rig up a 3D prototype and do things in C# now, and there were a lot bees.
Also this picture now exists. In all its glory. Which hilarious moments like this is the reason I do things.
Posted November 26, 2014 | 1:06 pm, by nadine
Every year for Halloween I pick a specific costuming thing I’d like to focus on. This year it was head pieces, and I decided to make my own Faun / Maynard horns. They’re made out of a core of tin foil and then covered w/ layers of tissue and toilet paper for texture. The base is a wide fabric head band, and the adornments are made of fake leaves, berries, and ribbon. The squid head piece was done for my friend Alex, who requested something tentacle-y. Both came out really well, and I’d like to make more items like this in the future.
Posted October 29, 2014 | 3:12 pm, by nadine
Chat Splat is a new application I am working on that will explore and subvert some chat mechanics. Its built in NodeJS and coming along, but alas my computer ate itself last week and that’s put a serious dent in getting anything done at the moment. I am however starting up “Code Novemeber” where I will spend most of November coding small experimental projects, and Chat Splat will be one of them.